ReadyAI Lesson Plans

Elementary Schools

Content

Demo Lesson Plan
Program Scope and Sequence

Curriculum Overview

Who is this for?

This curriculum overview is intended to provide the user with a series of theoretical and contextual models for using ReadyAI’s AI-IN-A-BOX™ to teach AI concepts to elementary school students with a basic understanding of computer functionality. In this overview, you will find the course objectives, lesson objectives, and key activities meant to reinforce those objectives. Within the lessons themselves, you will find assessment techniques ranging from oral discussion to multiple choice assignments. These can be used as the mode of instruction dictates.

This curriculum also relies on Bloom’s Taxonomy 2.0, with “Creation” being placed as the highest level of critical thinking. In fact, the entire eight-lesson series culminates in project-based learning of AI concepts.

Course Objectives

Students should be able to

  1. define basic concepts in the field of AI;
  2. describe functions of AI as well as current limitations
  3. apply principles of coding to demonstrate understanding of AI concepts
  4. evaluate applications of AI technologies.
  5. create a project that uses AI to solve real-world problems.

AI’s Big Ideas for K-12

Big Idea #1: Computers can perceive the world using sensors.

Big Idea #2: Agents create and maintain internal representations/models of the world and use them for reasoning.

Big Idea #3: Computers can learn from data.

Big Idea #4: AI systems strive to interact comfortably with humans.

Big Idea #5: AI applications can impact society in positive and negative ways

Lessons, Lesson Objectives, and Suggested Activities

LessonsLesson Objectives

  • Students will be able to
Activities
Lesson 1

Meet Your AI Friend

  • Contrast AI vision from robotic vision
  • Program Cozmo to recognize their faces
  • Brainstorming applications for facial recognition
Written Responses

  • Students may complete the summative mastery quiz.
Unit 2

Scaring Contest & Rebounce
  • identify uses of facial recognition in real life.
  • analyze games programmed into the Cozmo app.
  • create coding that utilizes Cozmo’s AI facial recognition abilities.
Oral Responses

  • Students may be evaluated based on participation or speaking.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 3

Peekaboo Cozmo
  • identify coding necessary to code peekaboo.
  • build a scenario where peekaboo may be applicable.
  • create coding that programs Cozmo to play peekaboo as both the player and the recipient.
Oral Responses

  • Students may be evaluated based on participation or presentation.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 4

Speech Generation
  • summarize the steps to program speech.
  • connect facial recognition to speech generation.
  • design a mini-project where Cozmo uses speech generation as well as facial recognition.
Mini-Project

  • Students may be evaluated using a rubric for their project.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 5

American Idol Cozmo
  • identify the challenges of program music.
  • connect facial recognition to speech generation.
  • compose a brief tune using Cozmo’s speech functions and link it to previously coded material.
Oral Responses

  • Students may explain how to program a tune as well as the challenges that come with it.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 6

Object Recognition & Manipulation

  • describe the challenges in identifying objects.
  • implementing code to make the AI unit engage an object.
  • brainstorm where the AI unit uses an object it can manipulate as a representation of something.
Presentation

  • Students may present the scenario they created.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 7

Tick Tock Bot

  • describe how the Tick Tock Bot software works.
  • deconstruct the coding and AI necessary for this program to work.
  • craft a basic AI function and code to demonstrate understanding of AI object manipulation and awareness.
Demonstration

  • Students may demonstrate their code of AI object manipulation and awareness.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 8

Keep Away & Quick Tap

  • describe how the Keep Away and Quick Tap games work.
  • implement coding that resembles that of the Keep Away and Quick Tap games.
  • invent a scenario where such AI skills would be useful.
Demonstration

  • Students may demonstrate their scenario using coding or themselves.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 9

Landmark-based Navigation & Cozmo’s Freetime

  • contrast robot movement with AI navigation.
  • show programming of AI navigation.
  • compete with other students in terms of navigation commands.
Demonstration

  • Students may demonstrate their ability to program their AI units around obstacles.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 10

Project Planning

  • identify applications for AI in a teacher provided example.
  • apply their understanding of AI to a real life project.
  • create a plan for their own project.
Demonstration

  • Students may create plans for AI applications project.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 11

Project Creation

  • rehearse their project presentations.
  • apply their understanding of AI to project creation.
  • synthesize their technical and creative knowledge.
    create their projects.
Demonstration

  • Students may create an AI project.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.
Unit 12

Project Rehearsal

  • rehearse their project presentations in front of a class.
  • troubleshoot problems in their projects.
  • create projects that demonstrate their learning of AI and their collaboration.
Demonstration

  • Students may demonstrate their project in front of the class.

Written Responses

  • Students may be evaluated using the complete summative mastery quiz.

Lesson Structure

Every lesson plan has a common structure that should make it easy to find what you need. Planning for a lesson starts by looking at the summary, then reviewing the agenda and teaching guide.

2019-02-15T13:19:13+00:00

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