ReadyAI Lesson Plans
- Demonstration Lesson: Meet Your AI Friend
- Unit 1: Meet Your AI Friend
- Unit 2: Scaring Contest & Rebounce
- Unit 3: Peekaboo Cozmo
- Unit 4: Speech Generation
- Unit 5: American Idol Cozmo
- Unit 6: Object Recognition & Manipulation
- Unit 7: Tick Tock Bot
- Unit 8: Keep Away & Quick Tap
- Unit 9: Landmark-based Navigation & Cozmo’s Freetime
- Unit 10: Project Planning
- Unit 11: Project Creation
- Unit 12: Project Rehearsal
Who is this for?
This curriculum overview is intended to provide the user with a series of theoretical and contextual models for using ReadyAI’s AI-IN-A-BOX™ to teach AI concepts to elementary school students with a basic understanding of computer functionality. In this overview, you will find the course objectives, lesson objectives, and key activities meant to reinforce those objectives. Within the lessons themselves, you will find assessment techniques ranging from oral discussion to multiple choice assignments. These can be used as the mode of instruction dictates.
This curriculum also relies on Bloom’s Taxonomy 2.0, with “Creation” being placed as the highest level of critical thinking. In fact, the entire eight-lesson series culminates in project-based learning of AI concepts.
Students should be able to
- define basic concepts in the field of AI;
- describe functions of AI as well as current limitations
- apply principles of coding to demonstrate understanding of AI concepts
- evaluate applications of AI technologies.
- create a project that uses AI to solve real-world problems.
AI’s Big Ideas for K-12
Big Idea #1: Computers can perceive the world using sensors.
Big Idea #2: Agents create and maintain internal representations/models of the world and use them for reasoning.
Big Idea #3: Computers can learn from data.
Big Idea #4: AI systems strive to interact comfortably with humans.
Big Idea #5: AI applications can impact society in positive and negative ways
Lessons, Lesson Objectives, and Suggested Activities
Meet Your AI Friend
Scaring Contest & Rebounce
American Idol Cozmo
Object Recognition & Manipulation
Tick Tock Bot
Keep Away & Quick Tap
Landmark-based Navigation & Cozmo’s Freetime
|Unit 11 |
Every lesson plan has a common structure that should make it easy to find what you need. Planning for a lesson starts by looking at the summary, then reviewing the agenda and teaching guide.