4 students

LESSONS, LESSON OBJECTIVES, AND ACTIVITIES

Lessons Lesson Objectives

Students will be able to

Activities
Unit 1

Meet Your AI Friend

  • Contrast AI vision from robotic vision
  • Program the AI unit to recognize their faces
  • Brainstorming applications for facial recognition
Written Responses

  • Students may complete the summative mastery quiz.
Unit 2
Scaring Contest & Rebounce
  • identify uses of facial recognition in real life.
  • analyze games programmed into the Cozmo app.
  • create coding that utilizes the unit’s AI facial recognition abilities.
Oral Responses

  • Students may be evaluated based on participation or speaking.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.
Unit 3

Peekaboo AI
  • identify coding necessary to code peekaboo.
  • build a scenario where peekaboo may be applicable.
  • create coding that programs the AI unit to play peekaboo as both the player and the recipient.
Oral Responses

  • Students may be evaluated based on participation or presentation.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.
Unit 4

Speech Generation
  • summarize the steps to program speech.
  • connect facial recognition to speech generation.
  • design a mini-project where the AI unit uses speech generation as well as facial recognition.
Mini-Project

  • Students may be evaluated using a rubric for their project.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.
Unit 5

American Idol AI
  • identify the challenges to program music.
  • connect facial recognition to speech generation.
  • compose a brief tune using the AI unit’s speech functions and link it to previously coded material.
Oral Responses

  • Students may explain how to program a tune as well as the challenges that come with it.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.
Unit 6

Object Recognition & Manipulation

  • describe the challenges in identifying objects.
  • implementing code to make the AI unit engage an object.
  • brainstorm where the AI unit uses an object it can manipulate as a representation of something.
Presentation

  • Students may present the scenario they created.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.
Unit 7

Tick Tock Bot

  • describe how the Tick Tock Bot software works.
  • deconstruct the coding and AI necessary for this program to work.
  • craft a basic AI function and code to demonstrate understanding of AI object manipulation and awareness.
Demonstration

  • Students may demonstrate their code of AI object manipulation and awareness.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.
Unit 8

Keep Away & Quick Tap

  • describe how the Keep Away and Quick Tap games work.
  • implement coding that resembles that of the Keep Away and Quick Tap games.
  • invent a scenario where such AI skills would be useful.
Demonstration

  • Students may demonstrate their scenario using coding or themselves.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.Unit
Unit 9

Landmark-based Navigation & Cozmo’s Freetime

  • contrast robot movement with AI navigation.
  • show programming of AI navigation.
  • compete with other students in terms of navigation commands.
Demonstration

  • Students may demonstrate their ability to program their AI units around obstacles.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.Unit
Unit 10

Project Planning

  • identify applications for AI in a teacher provided example.
  • apply their understanding of AI to a real life project.
  • create a plan for their own project.
Demonstration

  • Students may create plans for AI applications project.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.
Unit 11

Project Creation

  • rehearse their project presentations.
  • apply their understanding of AI to project creation.
  • synthesize their technical and creative knowledge.
  • create their projects.
Demonstration

  • Students may create an AI project.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.
Unit 12

Project Rehearsal

  • rehearse their project presentations in front of a class.
  • troubleshoot problems in their projects.
  • create projects that demonstrate their learning of AI and their collaboration.
Demonstration

  • Students may demonstrate their project in front of the class.

Written Responses

  • Students may be evaluated using the complete the summative mastery quiz.

Instructor

ReadyAI ReadyAI

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